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aethelwyna

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  1. Conjured amalgamate This is the first boss of the Mythwright Gambit raid wing. His encounter starts at the start of the raid, there is no pre-event. Conjured amalgamate Firstly, the map looks like a half-circle devided in 4 quadrants. The boss will spawn in the hole of the inner circle. A picture of the map, with the quadrants numbered, looks as follows: https://gyazo.com/fc838008261bbd66f8e8bdef5ee26d97 Secondly, this fight has 4 special roles. These roles only matter for the collection phases. They are the following: Sword 1 Sword 2 Shield 1 Shield 2
  2. Reserved for general blahblah wing 6 mimimi
  3. Second encounter: Traverse the Spirit Woods After the vale guardian is defeated, a path opens up. In this path, several events need to be completed to continue to the next boss, Gorseval. These events are fairly easy and contain no boss, but count as raid encounter and award the group with a Legendary Insight if completed. These events evolve around ghostly enemies, some of which can only be damaged with condition damage. Part 1: Spectral rifts The group will approach an open area with a closed gate and several spirits. As soon as these spirits are k
  4. First encounter: the Vale Guardian The Vale guardian is the first boss of the spirit vale, and is significantly harder than the first three bosses of Bastion of the Pentinent. The fight consists of 5 phrases, with mechanics that keep repeating throughout these phrases. A helpful video guide is also available at the bottom of this guide. To reach the boss, three aspects of the boss, minibosses, need to be defeated first. These three bosses are identical to the aspects during phrase 2 and 4, and are discribed further down in the guide. The area consists of
  5. This thread is a guide for the encounters in the Spirit Vale raid. It only covers the encounters. Additional information can be found on the official gw2 wiki. Each explanation is also accompanied by a video, which anyone interested in joining should watch.
  6. Third encounter: Samarog, the warden Samarog, also known as Sammy, is the third boss in the Bastion of the Pentinent raid. You reach him by following the path after the mursaat overseer boss untill you reach a door. Interacting with this door will give you the "gift of true sight buff" and allows you to search rubble for keys. The raid group needs to find 4 keys to open the door, or a thief can just lockpick it. The arena of Samarog is a big rectangle with spiked walls. The boss will use a lot of knockbacks, which will instantly kill you if you hit the spikes. Stability can
  7. Second encounter: Mursaat Overseer This is the second boss in the raid wing. After defeating cairn, you must first talk to the npc. Then glide down into the area and follow the path into a small prison block. Find the non-broken shovel a bit further down the hall, then go back to the rubble next to the broken shovel and dig a few times untill the path opens. The boss room is behind this rubble. This fight is relatively easy, but requires us to do some mechanics correctly. Please also watch the video guide below. The area looks like a big square consisting of 16 sma
  8. First encounter: Cairn the Indomitable Cairn is the first boss in this raid. You reach him by just following the path when entering the raid instance. He is one of the easiest encounters in the gw2 raids and should not be a problem for any group with a decent understanding of the games' mechanics and their roles. Positioning Generally the commander of the raid will place markers, similar to the following picture. The circular drawing is the "compass-esque" engraving in the middle of the arena. The green arrow shows where the first green circle
  9. This thread is a guide for the encounters in the Bastion of the Pentinent raid. It only covers the encounters. Additional information can be found on the official gw2 wiki. Each explanation is also accompanied by a video, which anyone interested in joining should watch.
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